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3D Modeling & Animation
Personal Work, 2017-2018
In art for video games and motion picture effects, a model might start as a rough-out using polygon primitives or NURBS, or as a design made by following contours on multiple 2-D isometric views. If the model is to be animated, careful consideration of the arrangement of continuous edge loops must be maintained in the model’s polygons around areas of deformation such as joints
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